home *** CD-ROM | disk | FTP | other *** search
- GRAV 2
- ======
-
- A game by Martin Brownlow.
- Music by Dave Gymer.
-
- This program is shareware. It may be
- freely copied on condition that if you
- wish to keep it, you send a £5 registr-
- ation fee to the following address:
-
- Martin Brownlow
- 89,Marples Avenue
- Mansfield Woodhouse
- Notts.
- NG19 9EZ
-
- In exchange for registering, you will
- receive a disk of programs, including a
- playable demo of "SPUD", which I will
- release as shareware if it is shown to
- be profitable by your responses to this
- game.
- At a time when many software houses
- appear to be deserting the ST in favour
- of other 16 bit computers which MAY or
- may not be inferior,and when many games
- are overdue, overhyped, and, basically,
- crap and not worth the money, shareware
- stands out as being a way forward.
- Please support this game. Thankyou.
-
- Martin Brownlow.
- 1:09 am, Monday 27th July,1992.
-
-
- Instructions.
- -------------
-
- 1. The Blurb.
- Many years ago, a being
- known only to us as the Enemy appeared
- in our universe from parts unknown. It
- tainted the hearts of men, and from
- these men, a new empire arose to chall-
- enge our society.
- An attack was launched on the Earth,
- and was only stopped from destroying
- the mother planet of our race by a sin-
- gle fighter craft, codenamed GRAV. The
- GRAV pilot destroyed the Enemy's follo-
- wers' two base planets, but the Enemy
- escaped back to its own dimension.
- Now from the ashes of the old emipre,
- a new force has arisen. The forces of
- the Earth had grown lax and ignored the
- build up of weapons and bases on the
- outskirts of our galaxy until it was
- too late; The empire had returned.
- The Earth's only hope against a supe-
- rior attacking force is again the GRAV
- fighter. Updated and upgraded, the new
- GRAV command ship left the Earth to
- fight the empire once again.
-
- 2. The game.
-
- GRAV 2 is, like its prequel GRAV, a
- game of the type generically known as
- "rotate and thrust". What this means
- is easier to see during play than it is
- to explain, but the basic gist is this:
- Your ship can only move forwards. To
- get it to move in a specific direction,
- you rotate the ship and then thrust. To
- stop, you turn the ship around and thr-
- ust in the opposite direction.
- It sounds hard, and at first it is,
- but once you get used to it (and it can
- take some time) it becomes second nat-
- ure and you wonder why all games aren't
- written this way.
-
- Anyway, on with the instructions.
-
- 2.0. High Scores
-
- The high score table can be saved
- from the title screen by pressing S.
- When GRAV 2 loads, it looks for the
- file GRAVHS.DAT in the folder DATA. To
- return the high scores to their default
- values, just delete GRAVHS.DAT.
-
- 2.1. Ship Controls.
-
- The GRAV fighter can be controlled by
- either the joystick or keyboard. To
- select the control method desired, sim-
- ply press fire on the title page.
-
- The joystick works as expected, with
- left and right rotating the ship, forw-
- ard activating the thrusters and fire
- to fire the cannons.
- The keyboard controls are as follows;
-
- Control Thrust
- Alternate Fire
- : Left
- ' Right
-
- There are several controls which are
- common to both control types,these are;
-
- Space Activate secondary
- weapon.
- Return Select secondary
- weapon to use with
- space.
-
- Q fire bomb
- A use defense laser
- S use computer aided
- retro
- Z use cloaking device
- X use timer shield
-
- P pause
- Backspace scuttle ship(suicide)
- T teleport up
-
- The controls are slightly different
- when on a menu screen; for the joystck,
- the directions move the cursor and fire
- selects an option. For the keyboard,
- control becomes up and alternate becom-
- es down and space becomes select.
-
- 2.2. Secondary weapons
-
- The GRAV fighter has several upgrades
- available to it in the form of seconda-
- ry weapons. These are, in the order
- they appear in the shop screen;
-
- Bomb
- A powerful explosive device which can
- take out several installations in one
- shot.
-
- Defence Laser
- Like SDI, the defence laser will des-
- troy all nearby projectiles.
-
- Computer aided retros
- A very handy device that simply stops
- you dead.
-
- Cloaking Device
- Real Star Trek stuff! What the enemy
- can't see, they can't hit!!
-
- Timer Shields
- Heading into a rough bit? Timer shie-
- lds protect you from any number of bul-
- let hits, but only for a short time.
-
- Impact shield
- Not strictly a secondary weapon, as
- you can't willingly activate it. An
- impact shield will protect your craft
- from one bullet hit. Timer shields
- take hits for impact shields, if you
- have both on at once.
-
- 2.3. The planet select screen
-
- This screen allows you to choose the
- planet you wish to attack next. Simply
- position the cursor over the planet you
- want to attack and press fire.
- If there are more than 4 planets ava-
- ilable to you, you can scroll the scre-
- en by trying to move off the top or bo-
- ttom.
-
- 2.4. The shop screen
-
- To buy an item,press select while the
- cursor is on its cost section. This
- buys the item and puts it in your stor-
- es.
- To load an item onto your ship, press
- select while the cursor is in the sect-
- ion marked stores. This loads the item
- onto your ship.
- To unload an item that you don't need
- anymore, press select when over its lo-
- adesd section.
-
- To alter your ship's handling, press
- left or right while the cursor is poin-
- ting to the relevant handling characte-
- istic.
-
- 3. Playing the game.
-
- 3.1. The panel
-
- The control panel on the bottom of
- the screen holds the following informa-
- tion:
-
- FUEL SCORE IMPACT SECOND LIVES AMMO
-
- Where impact is the number of impact
- shields remaining and second is a small
- icon representing the secondary weapon
- currently selected and the number of
- this item left. This can be cycled
- through all your current load by press-
- ing return. The weapon will be used by
- pressing space or a specific weapon can
- be used by pressing Q,A,S,Z or X.
-
- 3.2. The aim
-
- The aim of each level is to disable
- the base. This is done basically the
- same way for every base; destroying 80%
- of the emplacements, but some levels
- have specific objectives, such as dest-
- roying the cargo cannisters.
- When you have finished a level, you
- will hear a unique beep and you will
- see a flashing T in the bottom left of
- the screen. This means that you can
- leave the base at any time by pressing
- T, but you might want to hang around to
- get the C (see below).
-
- There are 3 types of enemy which are
- beneficial to you. These are fuel dump
- ammo dump and computer. To take advan-
- tage of these bases, simply land next
- to them. The computer is especially
- important. When you land next to it,
- you will see a flashing C in the bottom
- right of the screen. This means that
- you have downloaded the bases the comp-
- uter knows about, and these will be fed
- into your data when you leave the level
- in other words, it is a way of finding
- new levels.
- Every time you use one of these faci-
- lities, your position is recorded so
- when you lose a life, you will start
- again from there.
-
- HAVE FUN.
-
- PS Some bases are quite ATTRACTIVE, and
- others are quite REPULSIVE, so don't
- be scared if you don't know whether
- you're coming or going!
-
- PPS
- Please register your copy of this game!
-
-
-